The 5 most difficult dungeons in The Legend of Zelda

Earlier this week, Nintendo confirmed what many people feared and others already noticed coming. It so occurs that the sequel to The Legend of Zelda: Breath of the Wild It is not going to be reaching our fingers till the spring of 2023, that’s, there’s nonetheless a 12 months to go, and probably even somewhat extra, to get pleasure from this anticipated title. While we anticipate its eventual arrival, we determined to overview a little bit of its historical past by inspecting what have been the 5 most troublesome dungeons in video games from this franchise up to now.

Turtle Rock – Link’s Awakening

We begin this checklist with Turtle Rock, a dungeon that undoubtedly induced a whole lot of complications for individuals who had the chance to undergo it in Link’s Awakening. Although this dungeon doesn’t require a key to enter, it will likely be essential to face a boss to entry it and as soon as inside, issues change into extra complicated. Traps, puzzles, and quite a lot of enemies make traversing this dungeon a problem, and even with the map, it is not all the time clear the place to go or what to do.

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Sandship – Skyward Sword

Despite being probably the greatest designed dungeons in Skyward Sword, the fact is that Sandship was additionally one of the advanced for quite a lot of causes. Players needed to alternate between the previous and the current to resolve puzzles, one thing that turned out to be rather more complicated than anticipated. Not solely that, however a few of the enemies encountered on this dungeon have been extraordinarily annoying to defeat, and contemplating that Skyward Sword did not have the perfect management scheme on the time, this made it much more troublesome.

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Tower of Spirits – Spirit Tracks

The Tower of Spirits is the central dungeon in Spirit Tracks, so you will have to return to it a number of instances as you progress by means of the sport. This is a for much longer dungeon in comparison with others within the collection with a complete of 30 flooring. Link should possess a number of Phantom Knights, every with their very own distinctive talents, in an effort to advance. If you do not know the place to go as soon as you are taking management of a Phantom Knight, and you find yourself within the incorrect place, then you definately’ll have to begin from scratch and by then it will be laborious so that you can keep in mind what you have been doing or have been imagined to do.

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Stone Tower Temple – Majora’s Mask

The fourth and last dungeon in Majora’s Mask is likely one of the most troublesome not solely on this sport, however in your entire franchise normally. To entry the Stone Tower Temple you have to all three masks transformations and in depth data of the title’s mechanics to advance. The Goron Mask will make it easier to stroll on lava, whereas the Deku Mask will make it easier to fly, and plenty of different instances, you will not even have to put on a masks to progress when the sport makes you assume you do. There are two mini-bosses, a portion the place you need to flip headfirst into the temple, and puzzles which might be something however straightforward.

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Water Temple – Ocarina of Time

Of course, this checklist could not be full with out the notorious Water Temple from Ocarina of Time. What made this dungeon so troublesome? The major mechanic was elevating and reducing the water stage to resolve puzzles, which is kind of complicated and requires a whole lot of experimentation and backtracking earlier than you recognize precisely what to do. In the unique model of the Nintendo 64, you needed to always equip and take away your iron boots, which was tedious and annoying. As if that weren’t sufficient, we even have a battle towards Dark Link to complete it off.

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